sproing games
Working as a Lead Environment Artist on the Wii U launch title and UI/UX Artist on a RPG/MOBA mobile and Kinect Sports Gems.
Duties include modelling, texturing, shader setup, basic animation and rigging, implementing assets in a game engine, layout of menu pages, working closely with designers on menu flow, 2D assets and 3D animation of buttons.. Also as Lead Artist communicating with team of artist and programmers to achieve a high level of quality on deadline as well as meeting with publishers to discuss targets.
iOS, Nintendo Wii U, Xbox 360
2012-2014