Rare - Microsoft studios
Environment Artist for the BAFTA winning sequel to Kinect Sports and Character Lead Artist for the Xbox 360 Avatars.
Duties include working closely with the design team, modelling texturing shader setup and light mapping entire levels on deadline, low poly character modelling/texturing and efficient UV-ing.
Gained a massive amount of experience as art team lead overseeing artists, riggers and animators, as well as having to meet strict deadlines with specific briefs that required a high quality of work. Responsible for creating documentation for the creation of future Xbox 360 Avatars. Worked directly with outsourcing studios, offering feedback and example assets to maintain quality and coherent style.
Xbox 360, Xbox One, Xbox Series X/S, Windows
2008-2011