csr 2

Principal Artist for the CSR2.

I acted as main artist and mentor for the environment art team from conception through to completion. This included image reference gathering, level design and narrative, asset/terrain creation, surface materials, level animations, particle VFX, lighting feedback and level optimisation for high and low end mobile devices.
I also acted as Outsource Manager, my duties in this role included asset list creation, estimates and budget management, reference gathering, asset workflow/style guide documentation as well all outsource art team communication/feedback.

Credit: Luis Jimenez (Lead Artist), Dylan Jiu (3D Artist), Gabriel Gunis (Lighting Artist).

iOS, Android

2017-2020